As Puddel you have four different states:
Puddel's State Change
You can switch through these states to move through the level and be able to interact with objects around you – taking their form and using them to your own advantage.
Puddel’s natural gelatinous form allowing him to move freely and jump to high places.
Puddel freezes himself, allowing him to freeze onto other objects to move them around.
Puddel bursts into a viscous liquid, allowing him to squeeze through tight spaces.
Puddel loses control as he evaporates, allowing him to reach higher places.
We have also developed a panel-based camera/movement system, which we believe to be a great USP, where you can see different parts of the level’s map all at once, suggesting where you should head next while hiding other areas to encourage the player to explore.
Panel-Based Camera System
Rainy Day Studios - Team Composition
My Role In Development
Puddel was my final year project at Falmouth University created by a talented team of 12. I was one of two programmers who worked on Puddel using Unity 2018-19.
My aim for this project was to develop my gameplay programming skills focusing on the three main aspects:
Player Accessibility and Experience
I worked hands-on with all areas of development, working directly with every pathway. Helping them implement their work from animations to VFX.
Although I am consistently wanting to improve, I am proud of how Puddel handles and the iteration and process it took to get there. Most importantly, we developed a game we loved to play ourselves.